Fix duplicate user and email (now case insensitive #948)

Fix sorting in comics (#950)
Fix log error on Calibre converter error (#953)
Fix long running tasks (#954)
This commit is contained in:
Ozzieisaacs
2019-07-06 14:35:12 +02:00
parent 66283c542f
commit f79d549910
8 changed files with 184 additions and 559 deletions
+64
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@@ -1,3 +1,67 @@
/* alphanum.js (C) Brian Huisman
* Based on the Alphanum Algorithm by David Koelle
* The Alphanum Algorithm is discussed at http://www.DaveKoelle.com
*
* Distributed under same license as original
*
* Released under the MIT License - https://opensource.org/licenses/MIT
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/* ********************************************************************
* Alphanum sort() function version - case insensitive
* - Slower, but easier to modify for arrays of objects which contain
* string properties
*
*/
function alphanumCase(a, b) {
function chunkify(t) {
var tz = new Array();
var x = 0, y = -1, n = 0, i, j;
while (i = (j = t.charAt(x++)).charCodeAt(0)) {
var m = (i == 46 || (i >=48 && i <= 57));
if (m !== n) {
tz[++y] = "";
n = m;
}
tz[y] += j;
}
return tz;
}
var aa = chunkify(a.filename.toLowerCase());
var bb = chunkify(b.filename.toLowerCase());
for (x = 0; aa[x] && bb[x]; x++) {
if (aa[x] !== bb[x]) {
var c = Number(aa[x]), d = Number(bb[x]);
if (c == aa[x] && d == bb[x]) {
return c - d;
} else return (aa[x] > bb[x]) ? 1 : -1;
}
}
return aa.length - bb.length;
}
// ===========================================================================
/**
* archive.js
*
+1 -6
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@@ -1332,12 +1332,7 @@ var unrar = function(arrayBuffer) {
totalFilesInArchive = localFiles.length;
// now we have all information but things are unpacked
// TODO: unpack
localFiles = localFiles.sort(function(a, b) {
var aname = a.filename.toLowerCase();
var bname = b.filename.toLowerCase();
return aname > bname ? 1 : -1;
});
localFiles.sort(alphanumCase);
info(localFiles.map(function(a) {
return a.filename;
+14 -5
View File
@@ -115,6 +115,7 @@ var TarLocalFile = function(bstream) {
}
};
var untar = function(arrayBuffer) {
postMessage(new bitjs.archive.UnarchiveStartEvent());
currentFilename = "";
@@ -127,14 +128,22 @@ var untar = function(arrayBuffer) {
var bstream = new bitjs.io.ByteStream(arrayBuffer);
postProgress();
// While we don't encounter an empty block, keep making TarLocalFiles.
/*
// go through whole file, read header of each block and memorize, filepointer
*/
while (bstream.peekNumber(4) !== 0) {
var oneLocalFile = new TarLocalFile(bstream);
var localFile = new TarLocalFile(bstream);
allLocalFiles.push(localFile);
postProgress();
}
// got all local files, now sort them
allLocalFiles.sort(alphanumCase);
allLocalFiles.forEach(function(oneLocalFile) {
// While we don't encounter an empty block, keep making TarLocalFiles.
if (oneLocalFile && oneLocalFile.isValid) {
// If we make it to this point and haven't thrown an error, we have successfully
// read in the data for a local file, so we can update the actual bytestream.
allLocalFiles.push(oneLocalFile);
totalUncompressedBytesInArchive += oneLocalFile.size;
// update progress
@@ -145,7 +154,7 @@ var untar = function(arrayBuffer) {
postMessage(new bitjs.archive.UnarchiveExtractEvent(oneLocalFile));
postProgress();
}
}
});
totalFilesInArchive = allLocalFiles.length;
postProgress();
+34 -35
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@@ -72,23 +72,10 @@ var ZipLocalFile = function(bstream) {
this.filename = bstream.readString(this.fileNameLength);
}
info("Zip Local File Header:");
info(" version=" + this.version);
info(" general purpose=" + this.generalPurpose);
info(" compression method=" + this.compressionMethod);
info(" last mod file time=" + this.lastModFileTime);
info(" last mod file date=" + this.lastModFileDate);
info(" crc32=" + this.crc32);
info(" compressed size=" + this.compressedSize);
info(" uncompressed size=" + this.uncompressedSize);
info(" file name length=" + this.fileNameLength);
info(" extra field length=" + this.extraFieldLength);
info(" filename = '" + this.filename + "'");
this.extraField = null;
if (this.extraFieldLength > 0) {
this.extraField = bstream.readString(this.extraFieldLength);
info(" extra field=" + this.extraField);
this.extraField = bstream.readString(this.extraFieldLength);
info(" extra field=" + this.extraField);
}
// read in the compressed data
@@ -107,6 +94,21 @@ var ZipLocalFile = function(bstream) {
this.compressedSize = bstream.readNumber(4);
this.uncompressedSize = bstream.readNumber(4);
}
// Now that we have all the bytes for this file, we can print out some information.
info("Zip Local File Header:");
info(" version=" + this.version);
info(" general purpose=" + this.generalPurpose);
info(" compression method=" + this.compressionMethod);
info(" last mod file time=" + this.lastModFileTime);
info(" last mod file date=" + this.lastModFileDate);
info(" crc32=" + this.crc32);
info(" compressed size=" + this.compressedSize);
info(" uncompressed size=" + this.uncompressedSize);
info(" file name length=" + this.fileNameLength);
info(" extra field length=" + this.extraFieldLength);
info(" filename = '" + this.filename + "'");
};
// determine what kind of compressed data we have and decompress
@@ -132,6 +134,7 @@ ZipLocalFile.prototype.unzip = function() {
// Takes an ArrayBuffer of a zip file in
// returns null on error
// returns an array of DecompressedFile objects on success
// ToDo This function differs
var unzip = function(arrayBuffer) {
postMessage(new bitjs.archive.UnarchiveStartEvent());
@@ -159,11 +162,7 @@ var unzip = function(arrayBuffer) {
totalFilesInArchive = localFiles.length;
// got all local files, now sort them
localFiles.sort(function(a, b) {
var aname = a.filename.toLowerCase();
var bname = b.filename.toLowerCase();
return aname > bname ? 1 : -1;
});
localFiles.sort(alphanumCase);
// archive extra data record
if (bstream.peekNumber(4) === zArchiveExtraDataSignature) {
@@ -253,9 +252,9 @@ function getHuffmanCodes(bitLengths) {
}
// Reference: http://tools.ietf.org/html/rfc1951#page-8
var numLengths = bitLengths.length,
blCount = [],
MAX_BITS = 1;
var numLengths = bitLengths.length;
var blCount = [];
var MAX_BITS = 1;
// Step 1: count up how many codes of each length we have
for (var i = 0; i < numLengths; ++i) {
@@ -274,8 +273,8 @@ function getHuffmanCodes(bitLengths) {
}
// Step 2: Find the numerical value of the smallest code for each code length
var nextCode = [],
code = 0;
var nextCode = [];
var code = 0;
for (var bits = 1; bits <= MAX_BITS; ++bits) {
var length2 = bits - 1;
// ensure undefined lengths are zero
@@ -285,8 +284,8 @@ function getHuffmanCodes(bitLengths) {
}
// Step 3: Assign numerical values to all codes
var table = {},
tableLength = 0;
var table = {};
var tableLength = 0;
for (var n = 0; n < numLengths; ++n) {
var len = bitLengths[n];
if (len !== 0) {
@@ -353,7 +352,8 @@ function getFixedDistanceTable() {
// extract one bit at a time until we find a matching Huffman Code
// then return that symbol
function decodeSymbol(bstream, hcTable) {
var code = 0, len = 0;
var code = 0;
var len = 0;
// loop until we match
for (;;) {
@@ -364,7 +364,6 @@ function decodeSymbol(bstream, hcTable) {
// check against Huffman Code table and break if found
if (hcTable.hasOwnProperty(code) && hcTable[code].length === len) {
break;
}
if (len > hcTable.maxLength) {
@@ -500,10 +499,10 @@ function inflateBlockData(bstream, hcLiteralTable, hcDistanceTable, buffer) {
if (symbol === 256) {
break;
} else {
var lengthLookup = LengthLookupTable[symbol - 257],
length = lengthLookup[1] + bstream.readBits(lengthLookup[0]),
distLookup = DistLookupTable[decodeSymbol(bstream, hcDistanceTable)],
distance = distLookup[1] + bstream.readBits(distLookup[0]);
var lengthLookup = LengthLookupTable[symbol - 257];
var length = lengthLookup[1] + bstream.readBits(lengthLookup[0]);
var distLookup = DistLookupTable[decodeSymbol(bstream, hcDistanceTable)];
var distance = distLookup[1] + bstream.readBits(distLookup[0]);
// now apply length and distance appropriately and copy to output
@@ -634,8 +633,8 @@ function inflate(compressedData, numDecompressedBytes) {
var distanceCodeLengths = literalCodeLengths.splice(numLiteralLengthCodes, numDistanceCodes);
// now generate the true Huffman Code tables using these code lengths
var hcLiteralTable = getHuffmanCodes(literalCodeLengths),
hcDistanceTable = getHuffmanCodes(distanceCodeLengths);
var hcLiteralTable = getHuffmanCodes(literalCodeLengths);
var hcDistanceTable = getHuffmanCodes(distanceCodeLengths);
blockSize = inflateBlockData(bstream, hcLiteralTable, hcDistanceTable, buffer);
} else {
// error
-483
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@@ -1,483 +0,0 @@
/*
* io.js
*
* Provides readers for bit/byte streams (reading) and a byte buffer (writing).
*
* Licensed under the MIT License
*
* Copyright(c) 2011 Google Inc.
* Copyright(c) 2011 antimatter15
*/
/* global bitjs, Uint8Array */
var bitjs = bitjs || {};
bitjs.io = bitjs.io || {};
(function() {
// mask for getting the Nth bit (zero-based)
bitjs.BIT = [ 0x01, 0x02, 0x04, 0x08,
0x10, 0x20, 0x40, 0x80,
0x100, 0x200, 0x400, 0x800,
0x1000, 0x2000, 0x4000, 0x8000];
// mask for getting N number of bits (0-8)
var BITMASK = [0, 0x01, 0x03, 0x07, 0x0F, 0x1F, 0x3F, 0x7F, 0xFF ];
/**
* This bit stream peeks and consumes bits out of a binary stream.
*
* @param {ArrayBuffer} ab An ArrayBuffer object or a Uint8Array.
* @param {boolean} rtl Whether the stream reads bits from the byte starting
* from bit 7 to 0 (true) or bit 0 to 7 (false).
* @param {Number} optOffset The offset into the ArrayBuffer
* @param {Number} optLength The length of this BitStream
*/
bitjs.io.BitStream = function(ab, rtl, optOffset, optLength) {
if (!ab || !ab.toString || ab.toString() !== "[object ArrayBuffer]") {
throw "Error! BitArray constructed with an invalid ArrayBuffer object";
}
var offset = optOffset || 0;
var length = optLength || ab.byteLength;
this.bytes = new Uint8Array(ab, offset, length);
this.bytePtr = 0; // tracks which byte we are on
this.bitPtr = 0; // tracks which bit we are on (can have values 0 through 7)
this.peekBits = rtl ? this.peekBitsRtl : this.peekBitsLtr;
};
/**
* byte0 byte1 byte2 byte3
* 7......0 | 7......0 | 7......0 | 7......0
*
* The bit pointer starts at bit0 of byte0 and moves left until it reaches
* bit7 of byte0, then jumps to bit0 of byte1, etc.
* @param {number} n The number of bits to peek.
* @param {boolean=} movePointers Whether to move the pointer, defaults false.
* @return {number} The peeked bits, as an unsigned number.
*/
bitjs.io.BitStream.prototype.peekBitsLtr = function(n, movePointers) {
if (n <= 0 || typeof n !== typeof 1) {
return 0;
}
var movePointers = movePointers || false;
var bytePtr = this.bytePtr;
var bitPtr = this.bitPtr;
var result = 0;
var bitsIn = 0;
var bytes = this.bytes;
// keep going until we have no more bits left to peek at
// TODO: Consider putting all bits from bytes we will need into a variable and then
// shifting/masking it to just extract the bits we want.
// This could be considerably faster when reading more than 3 or 4 bits at a time.
while (n > 0) {
if (bytePtr >= bytes.length) {
throw "Error! Overflowed the bit stream! n=" + n + ", bytePtr=" + bytePtr + ", bytes.length=" +
bytes.length + ", bitPtr=" + bitPtr;
}
var numBitsLeftInThisByte = (8 - bitPtr);
var mask;
if (n >= numBitsLeftInThisByte) {
mask = (BITMASK[numBitsLeftInThisByte] << bitPtr);
result |= (((bytes[bytePtr] & mask) >> bitPtr) << bitsIn);
bytePtr++;
bitPtr = 0;
bitsIn += numBitsLeftInThisByte;
n -= numBitsLeftInThisByte;
} else {
mask = (BITMASK[n] << bitPtr);
result |= (((bytes[bytePtr] & mask) >> bitPtr) << bitsIn);
bitPtr += n;
bitsIn += n;
n = 0;
}
}
if (movePointers) {
this.bitPtr = bitPtr;
this.bytePtr = bytePtr;
}
return result;
};
/**
* byte0 byte1 byte2 byte3
* 7......0 | 7......0 | 7......0 | 7......0
*
* The bit pointer starts at bit7 of byte0 and moves right until it reaches
* bit0 of byte0, then goes to bit7 of byte1, etc.
* @param {number} n The number of bits to peek.
* @param {boolean=} movePointers Whether to move the pointer, defaults false.
* @return {number} The peeked bits, as an unsigned number.
*/
bitjs.io.BitStream.prototype.peekBitsRtl = function(n, movePointers) {
if (n <= 0 || typeof n !== typeof 1) {
return 0;
}
var movePointers = movePointers || false;
var bytePtr = this.bytePtr;
var bitPtr = this.bitPtr;
var result = 0;
var bytes = this.bytes;
// keep going until we have no more bits left to peek at
// TODO: Consider putting all bits from bytes we will need into a variable and then
// shifting/masking it to just extract the bits we want.
// This could be considerably faster when reading more than 3 or 4 bits at a time.
while (n > 0) {
if (bytePtr >= bytes.length) {
throw "Error! Overflowed the bit stream! n=" + n + ", bytePtr=" + bytePtr + ", bytes.length=" +
bytes.length + ", bitPtr=" + bitPtr;
// return -1;
}
var numBitsLeftInThisByte = (8 - bitPtr);
if (n >= numBitsLeftInThisByte) {
result <<= numBitsLeftInThisByte;
result |= (BITMASK[numBitsLeftInThisByte] & bytes[bytePtr]);
bytePtr++;
bitPtr = 0;
n -= numBitsLeftInThisByte;
} else {
result <<= n;
result |= ((bytes[bytePtr] & (BITMASK[n] << (8 - n - bitPtr))) >> (8 - n - bitPtr));
bitPtr += n;
n = 0;
}
}
if (movePointers) {
this.bitPtr = bitPtr;
this.bytePtr = bytePtr;
}
return result;
};
/**
* Some voodoo magic.
*/
bitjs.io.BitStream.prototype.getBits = function() {
return (((((this.bytes[this.bytePtr] & 0xff) << 16) +
((this.bytes[this.bytePtr + 1] & 0xff) << 8) +
((this.bytes[this.bytePtr + 2] & 0xff))) >>> (8 - this.bitPtr)) & 0xffff);
};
/**
* Reads n bits out of the stream, consuming them (moving the bit pointer).
* @param {number} n The number of bits to read.
* @return {number} The read bits, as an unsigned number.
*/
bitjs.io.BitStream.prototype.readBits = function(n) {
return this.peekBits(n, true);
};
/**
* This returns n bytes as a sub-array, advancing the pointer if movePointers
* is true. Only use this for uncompressed blocks as this throws away remaining
* bits in the current byte.
* @param {number} n The number of bytes to peek.
* @param {boolean=} movePointers Whether to move the pointer, defaults false.
* @return {Uint8Array} The subarray.
*/
bitjs.io.BitStream.prototype.peekBytes = function(n, movePointers) {
if (n <= 0 || typeof n != typeof 1) {
return 0;
}
// from http://tools.ietf.org/html/rfc1951#page-11
// "Any bits of input up to the next byte boundary are ignored."
while (this.bitPtr !== 0) {
this.readBits(1);
}
movePointers = movePointers || false;
var bytePtr = this.bytePtr;
// var bitPtr = this.bitPtr;
var result = this.bytes.subarray(bytePtr, bytePtr + n);
if (movePointers) {
this.bytePtr += n;
}
return result;
};
/**
* @param {number} n The number of bytes to read.
* @return {Uint8Array} The subarray.
*/
bitjs.io.BitStream.prototype.readBytes = function(n) {
return this.peekBytes(n, true);
};
/**
* This object allows you to peek and consume bytes as numbers and strings
* out of an ArrayBuffer. In this buffer, everything must be byte-aligned.
*
* @param {ArrayBuffer} ab The ArrayBuffer object.
* @param {number=} optOffset The offset into the ArrayBuffer
* @param {number=} optLength The length of this BitStream
* @constructor
*/
bitjs.io.ByteStream = function(ab, optOffset, optLength) {
var offset = optOffset || 0;
var length = optLength || ab.byteLength;
this.bytes = new Uint8Array(ab, offset, length);
this.ptr = 0;
};
/**
* Peeks at the next n bytes as an unsigned number but does not advance the
* pointer
* TODO: This apparently cannot read more than 4 bytes as a number?
* @param {number} n The number of bytes to peek at.
* @return {number} The n bytes interpreted as an unsigned number.
*/
bitjs.io.ByteStream.prototype.peekNumber = function(n) {
// TODO: return error if n would go past the end of the stream?
if (n <= 0 || typeof n !== typeof 1) {
return -1;
}
var result = 0;
// read from last byte to first byte and roll them in
var curByte = this.ptr + n - 1;
while (curByte >= this.ptr) {
result <<= 8;
result |= this.bytes[curByte];
--curByte;
}
return result;
};
/**
* Returns the next n bytes as an unsigned number (or -1 on error)
* and advances the stream pointer n bytes.
* @param {number} n The number of bytes to read.
* @return {number} The n bytes interpreted as an unsigned number.
*/
bitjs.io.ByteStream.prototype.readNumber = function(n) {
var num = this.peekNumber( n );
this.ptr += n;
return num;
};
/**
* Returns the next n bytes as a signed number but does not advance the
* pointer.
* @param {number} n The number of bytes to read.
* @return {number} The bytes interpreted as a signed number.
*/
bitjs.io.ByteStream.prototype.peekSignedNumber = function(n) {
var num = this.peekNumber(n);
var HALF = Math.pow(2, (n * 8) - 1);
var FULL = HALF * 2;
if (num >= HALF) num -= FULL;
return num;
};
/**
* Returns the next n bytes as a signed number and advances the stream pointer.
* @param {number} n The number of bytes to read.
* @return {number} The bytes interpreted as a signed number.
*/
bitjs.io.ByteStream.prototype.readSignedNumber = function(n) {
var num = this.peekSignedNumber(n);
this.ptr += n;
return num;
};
/**
* This returns n bytes as a sub-array, advancing the pointer if movePointers
* is true.
* @param {number} n The number of bytes to read.
* @param {boolean} movePointers Whether to move the pointers.
* @return {Uint8Array} The subarray.
*/
bitjs.io.ByteStream.prototype.peekBytes = function(n, movePointers) {
if (n <= 0 || typeof n != typeof 1) {
return null;
}
var result = this.bytes.subarray(this.ptr, this.ptr + n);
if (movePointers) {
this.ptr += n;
}
return result;
};
/**
* Reads the next n bytes as a sub-array.
* @param {number} n The number of bytes to read.
* @return {Uint8Array} The subarray.
*/
bitjs.io.ByteStream.prototype.readBytes = function(n) {
return this.peekBytes(n, true);
};
/**
* Peeks at the next n bytes as a string but does not advance the pointer.
* @param {number} n The number of bytes to peek at.
* @return {string} The next n bytes as a string.
*/
bitjs.io.ByteStream.prototype.peekString = function(n) {
if (n <= 0 || typeof n != typeof 1) {
return "";
}
var result = "";
for (var p = this.ptr, end = this.ptr + n; p < end; ++p) {
result += String.fromCharCode(this.bytes[p]);
}
return result;
};
/**
* Returns the next n bytes as an ASCII string and advances the stream pointer
* n bytes.
* @param {number} n The number of bytes to read.
* @return {string} The next n bytes as a string.
*/
bitjs.io.ByteStream.prototype.readString = function(n) {
var strToReturn = this.peekString(n);
this.ptr += n;
return strToReturn;
};
/**
* A write-only Byte buffer which uses a Uint8 Typed Array as a backing store.
* @param {number} numBytes The number of bytes to allocate.
* @constructor
*/
bitjs.io.ByteBuffer = function(numBytes) {
if (typeof numBytes !== typeof 1 || numBytes <= 0) {
throw "Error! ByteBuffer initialized with '" + numBytes + "'";
}
this.data = new Uint8Array(numBytes);
this.ptr = 0;
};
/**
* @param {number} b The byte to insert.
*/
bitjs.io.ByteBuffer.prototype.insertByte = function(b) {
// TODO: throw if byte is invalid?
this.data[this.ptr++] = b;
};
/**
* @param {Array.<number>|Uint8Array|Int8Array} bytes The bytes to insert.
*/
bitjs.io.ByteBuffer.prototype.insertBytes = function(bytes) {
// TODO: throw if bytes is invalid?
this.data.set(bytes, this.ptr);
this.ptr += bytes.length;
};
/**
* Writes an unsigned number into the next n bytes. If the number is too large
* to fit into n bytes or is negative, an error is thrown.
* @param {number} num The unsigned number to write.
* @param {number} numBytes The number of bytes to write the number into.
*/
bitjs.io.ByteBuffer.prototype.writeNumber = function(num, numBytes) {
if (numBytes < 1) {
throw "Trying to write into too few bytes: " + numBytes;
}
if (num < 0) {
throw "Trying to write a negative number (" + num +
") as an unsigned number to an ArrayBuffer";
}
if (num > (Math.pow(2, numBytes * 8) - 1)) {
throw "Trying to write " + num + " into only " + numBytes + " bytes";
}
// Roll 8-bits at a time into an array of bytes.
var bytes = [];
while (numBytes-- > 0) {
var eightBits = num & 255;
bytes.push(eightBits);
num >>= 8;
}
this.insertBytes(bytes);
};
/**
* Writes a signed number into the next n bytes. If the number is too large
* to fit into n bytes, an error is thrown.
* @param {number} num The signed number to write.
* @param {number} numBytes The number of bytes to write the number into.
*/
bitjs.io.ByteBuffer.prototype.writeSignedNumber = function(num, numBytes) {
if (numBytes < 1) {
throw "Trying to write into too few bytes: " + numBytes;
}
var HALF = Math.pow(2, (numBytes * 8) - 1);
if (num >= HALF || num < -HALF) {
throw "Trying to write " + num + " into only " + numBytes + " bytes";
}
// Roll 8-bits at a time into an array of bytes.
var bytes = [];
while (numBytes-- > 0) {
var eightBits = num & 255;
bytes.push(eightBits);
num >>= 8;
}
this.insertBytes(bytes);
};
/**
* @param {string} str The ASCII string to write.
*/
bitjs.io.ByteBuffer.prototype.writeASCIIString = function(str) {
for (var i = 0; i < str.length; ++i) {
var curByte = str.charCodeAt(i);
if (curByte < 0 || curByte > 255) {
throw "Trying to write a non-ASCII string!";
}
this.insertByte(curByte);
}
};
})();